The Road to Paradise:            BeachPalmTrees

         Snowbraska

Hello everyone and welcome back to Write of Consumption! First, I want to say thanks to everyone who attended the, uh, ‘Farm tick’ (I can’t resist, Dave. I’m actually starting to warm up to it now. It burrows into your brain and just stays there like a, well, you know…).  [Ed: gots to get a new acronym…]  Congratulations are in order for On the Boat, the winning team, who bested the team from Enchanted Grounds, Jeff’s Private Reserve in the draft. Well done guys. I myself was battered and bruised by the experience, going 4-4 in the Swiss. I want to say that it was an honor to represent the Mile High City alongside Zach Willmon, Shane Williams, and our intrepid captain Kyle Bundgaard. And also I hate Standard. And big props to Conley Woods for winning the singles portion, going 8-0 with another wacky and woolly Woods Special. He actually had the whole North Side team playing the same 75, a sweet little Swans number.

 

This edition marks the first installment of ‘The Road to Paradise,’ a kind of mini-series of reports on our adventures out on the road chasing PTQ success. Our ultimate destination? I think you already know that. Now, a bit of a heads up: this report chronicles the Lincoln trip which occurred several weeks ago, so it’s going to sound a little out of date considering recent events, but it was delayed in order to present the interview with Kyle and hype the Front Range Magic Team Challenge (you know, the Farm tick). But there’ll be a double dose of road trip shenanigans, as the Albuquerque edition will come hot on the heels of this issue, so if you’re looking for a huge helping of Extended action, Write of Consumption is the place to be!   

On this trip: The almost unsolvable at 20 questions Conley Woods, Raine Lourie fresh from his top 8 at the Denver PTQ earlier in the season, and Conley’s good friend Mark. I’d only met him the week before when I had been testing with them in Ft. Collins, but he seemed like a pretty cool cat and a smart and engaging guy, and fun to have on the trip. Also making the trip from Colorado in various cars: Eric ‘Top 8’ Weeden, Phil Coon, Adam Miller, and James ‘I describe every card in Magic as “random” Cagle.

 

                                               A gamer games always

 

            If you’ve never played the mana cost game on a road trip with a bunch of Magic players then I suggest you do so as it is challenging, absurdly time consuming, and an absolute blasty blast. It’s very simple: one person names a mana cost, say 1B, and names a card at that cost, like bitterblossom. Each player takes turns naming a card at that exact cost and is out if they cannot in a reasonable amount of time (one of us would just shout out “ten!” to clock the person who hadn’t produced a card after a random period of silence, followed by “five!” a few moments later). You have to have a name; a description of the card does not count. Now, outside the basics there are some strategic moments that can be utilized. “Coat-tailing” is taking the obvious next card in a cycle or series of analogous cards instead of the obscure backbreaker you’re sitting on. You say cruel edict, I say chainer’s edict and hold nightscape familiar or whatever until later. We used up several hours at a clip playing, only to discover the car was cold to Conley’s superior recall.

            After everyone was tired of taking a beating, we switched it up. Magic 20 questions. We stumbled through Conley’s first card, Wee Dragonauts, for what seemed like hours, asking terrible question after terrible question, allowing Conley to assimilate what he was hearing and promptly bust the format. It wasn’t long before the whole thing degenerated into attempt after attempt at trying to stump Conley, and the theme would continue the whole trip. We were gonna get him, it was just a question of finding the right card…

                                              

                        A robot in winter

 

            Like you all I was under the impression it was like, what, May or June here in the Front Range? Not so in the midwest. They’re still in the midst of a winter freeze apparently. And deep in the heart of the frozen tundra lies a plane ticket to a place roughly a thousand degrees warmer. The place is guarded by some damn wizard named Hurkyl, who used to be intimidating but now I don’t really sweat that guy as much. The real problem is everybody’s favorite legendary white spirit. A hefty toll he asks of you, and I did not arrive with sufficient wages for this war.

            My list this time out:

 

Card1751144 ornithopter

4 arcbound worker

4 arcbound ravager

4 master of etherium

4 frogmite

4 myr enforcer

 

4 springleaf drum

4 cranial plating

4 thoughtseize

3 thoughtcast

3 chromatic star                                                                

 

16 artifact lands 

2 glimmervoid

 

sideboard:

4 ethersworn canonist

3 path to exile

3 krark-clan shaman

3 hurkyl’s recall

2 stifle

 

 

 

 

                                                                                                          Tarmo- what? Is that a breakfast food…?

 

                                                                                                                     

This is probably the most well developed build I’ve ever played with the deck, and I have to give a shout out to Eric Weeden and Brett Piazza for their overall input and insight, as well as continuing to support the Thoughtseizes main. Game 1, turn 1 Thoughtseize happened a lot throughout the day, and it was ridiculous almost all the time. In fact, one of the times I could have cast it on turn 1 but didn’t it actually cost me a game, and possibly the match…

 

Round 1 – Donnie playing mono U faeries (hmm…seems familiar somehow)

Game 1: I keep a one lander on the play and make a worker, and he suspends ancestral visions. I draw a land on my next turn just like I planned and he is crestfallen as a cranial plating materializes in front of him. Several Ornithopters later he succumbs. Then comes the first bad decision: I don’t board in the Paths, which is terrible since the plan is to keep Sower of Temptation from blowing me out, and be able to save Thoughtseize for Hurkyl’s Recall and the like, but I just let it ride. But what’s far worse is what it could have done for me in game 2…

Game 2: I have a vault and Thoughtseize in my opener, and hold off seizing to deploy artifacts instead. He fetches for a Hallowed Fountain and untaps, and I am utterly devastated to see Kataki appear before me. And I’m not drawing an out anytime soon either. Punt number 2.

Game 3: On the play I seize a Spell Snare, which paves the way for a Plating to resolve, and my mistake is illustrated to me again. 2 seizes later and he’s still managed a Spellstutter Sprite holding a mother-loving Jitte with 4 counters. But I’ve drawn literally a squadron of Myr Enforcers, so this is a situation where I should be able to race. But then the final, sickening, fate-sealing punt: I have 4 or 5 lands, two Enforcers, one wearing plate. Before combat I play some small artifacts and bash, and his Jitte proceeds to kill the plated Enforcer, and he takes 4. I look down at my untapped Glimmervoid, and then over to the tapped Vault of Whispers I used to play some trinkets, and then the surviving Enforcer…

 

L 1-2, (0-1) – It’s disappointing when your deck gives you the tools to win, and you don’t have the vision to use them…

 

Round 2 – Dustin playing affinity

My opponent this round was a nice kid, and a casual player who didn’t have a firm grasp on how to use the stack during combat. Once I understood that, I tried to be the helpful older player/teacher, explaining why his attacker didn’t deal any damage to me even after he Pathed my blocker away after it had been declared as a blocker. He was receptive, thanking me for setting him straight. I came away feeling like I had helped a younger player gain insight on the game (all together now: aawwwww…).

 

W 2-0, (1-1) – I didn’t even sideboard against him. It seemed mean.

 

Round 3 – Jerry playing mono U faeries

            Game 1: I played 20 power in robots by turn 3, and in response he began to sideboard.

            Game 2: I walk a Worker, Frogmite and Master into Damnation, and once again a Sprite carrying a legendary pointy stick makes surprisingly quick work of me.

            Game 3: My favorite game of the whole tournament. Turn 1 and 2 Thoughtseize strip him of a Hurkyl’s Recall and Engineered Explosives and I dance around the counters I left in his hand while deploying my threats (which really is nothing more than dropping the Frogmites in my hand onto the table). I fight through a Cryptic Command and a freshly drawn Recall, which stops his life from falling past zero. Defiantly I press on, becoming more determined and deciding I’m going to win no matter what. We go back and forth, trading game-breaking plays and last second answers, and the war of attrition leaves us both in topdeck mode with nothing in play. My deck rewards my faith with a fresh Master of Etherium, and a stream of Mutavaults from the top of his deck save him over and over, until I finally attack into an empty board and he extends his hand. Nonchalantly he looks at the top of his deck: Riptide Laboratory. Oh yeah.

 

W 2-1, (2-1) – That win wouldn’t have been even close to possible without Path to Exile. It did exactly what it was supposed to do and it did it well.

 

Round 4 – Cody playing affinity

            This match was less compelling so I won’t break it down in the interest of saving space, but unlike round 2 my opponent was not a casual player. I was given even more evidence that Thoughtseize in game 1 really is the business, as I took a Fatal Frenzy a turn before I would have died, and it took a Hurkyl’s Recall from him in game 2. With a little acting about how surprised and devastated I am to see that in the mirror, I walk him into my own Recall and a blowout of epic proportions.

 

W 2-0, (3-1) – I really wouldn’t mind seeing the mirror more this season.

 

Round 5 – Zac playing Slide (Osyp’s list exactly)

            This seems to be a horrific matchup for me, especially if he sees an actual Astral Slide. Combat comes to halt, his evoked Cloudthresher deals me 4 and stays around to party, while all my relevant cards are removed from the game. Just awful. Not a lot to say here.

 

L 0-2, (3-2) – If I wasn’t an idiot this would have been my only loss so far, but now I’m out of it. Zac proceeded to top 8 and knock Raine out in the quarterfinals. What a jerk, man…

 

Round 6 – Jim playing uh, “Stuffed swans” – his words not mine

           Game 1: Another turn 1 seize shows me 2 Stuffy Dolls, 2 Chain of Plasma, a Skred and some lands, but no red sources, making it even easier to take a Doll. Unfortunately my hand is a little slow and if he can get the other Doll online there could be trouble. He Rune Snags my first couple plays all while not drawing any more land, and when my threats finally start resolving they are of the bigger variety. When a Snow-Covered Mountain finally shows up his Skreds can do nothing more than kill Frogmites. He obviously should have shipped that hand.

            Game 2: Yet ANOTHER turn 1 seize, and I see a Stuffy Doll, a Guilty Conscience (!!), and 5 lands. Alright then. I leave him with his enchantment and go to work. Another Thoughtseize and wrapping it up is academic.

 

W 2-0, (4-2) – This version of swans seemed clunky, like it was trying to achieve too many combos in one deck.

 

Round 7 – Jason playing Bant aggro

            I had been reading that I was considered to be favored in this match-up, but things did not bear out that way. I started off in game 1 with a turn 1 Thoughtseize (yeah really) that took a Trygon Predator (!?), only to have him rip another. I actually outraced it with triple Master, and while he was killing them all my other men managed to get him too low for him to stop a timely Ravager from finishing it.

 I’m a game away from salvaging a respectable 5-2 record, and wouldn’t you know who shows up to dash my hopes and dreams. The last turn 1 Thoughtseize of the day (I swear it’s true. I’m not fudging it for the sake of the story) shows me 2 Katakis, and they would lead him to victory in that game and the third as well.

 

L 1-2, (4-3) – Final record

 

                                                      The wages of sin is death

 

            It’s a fallacy now to assume I’ll only see the bogeyman out of aggressive strategies, and not something like the Fae (although to be fair, extended faeries is more aggro-control than true control). My approach has to adjust again, and our next stop is Albuquerque, which seems to be a reasonably aggro-based metagame every time I’ve been there, so there’s no reason not to expect Kataki levels to be dangerously high. And in case you were wondering, I supplemented the Path to Exiles with a couple Krark-Clan Shamans on a few occasions to help, but that will obviously give way to a stronger strategy. It works, but the loss of card advantage can be avoided.

 

                                                The card that felled a tree

 

            Squandered Resources: 14 questions.

            Elder Pine of Jukai: 17 questions.

            Puppet Conjurer: 19 questions.

            Basic Mountain : 4 questions (we tried to get cute. Bad strategy).

 

            I actually took Conley to 20 on the most savage decoy in the legal format (you had to think of card from Extended). Black creature for 5, power of 3, toughness of 2, has evasion and a triggered ability. He even got the set: Lorwyn/Shadowmoor block. It’s got to be Shriekmaw, right? No sir.

 

            Without looking, take a guess…

 

            Go on, I’ll wait.

 

            Did you say Nightshade Schemers? That’s a good guess but it would be wrong.

 

            He used up all 20 questions and thought long and hard about it before uttering “…Is it Puppeteer Clique?”

 

            Damn it all to hell.

 

            No, the credit for busting Conley would go to Eric Weeden, for sinking him at Old Chicago’s after the tournament while we were throwing down on some delicious pizza and thirst-quenching barley pop.

 

            Aven Mindcensor, ladies and gentlemen. He’s mortal after all.

 

                                 Something about that gas station seems off…

 

            In the deep of the night on the way back, hundreds of miles from safety, running low on gas, we had no choice but to venture upon a dimly-lit, ancient looking gas station sitting against the edge of a misty patch of foreboding woods with ghostly, pale white trees. It was one of those gas stations with the old analog pumps that look like big white robots out of some 50’s science fiction movie. We pulled up closer to the door in the low dusky light, the hair standing up on our necks, not sure if it was open or not. It occurred to me the scene wouldn’t have been out of place in the video games Resident Evil or Silent Hill.

            I wasn’t sure if I was actually seeing dark, shambling forms slowly shuffling out of the woods or if it was in my head, but judging by the wide eyes of my car-mates it seemed to be a distinct possibility.

            In a crazed moment of pseudo-panic Conley, who was driving and may have seen the same things I was seeing, cranked the wheel and sped us out of there, not willing to entertain the notion a moment longer. We were in no position to battle zombies at that hour, low on gas and flame rounds.

 

            We made it out of Nebraska intact, but with no blue envelope, which seems terrible. Huge ups to Raine for top 8ing again though. He’s been playing some damn fine Magic lately from what I can tell.

 

Next: The glorious destruction of New Mexico!

 

Until then, play tight, draw well, and I’ll see you on the beach.

 

JD- Team Denver, Team Mighty Mouse, Team Front Range Magic!

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