Bungaard: A Captain’s Tale
Hello
everyone and welcome back to Write of Consumption!
Thanks for coming back! If you haven’t read the first installment
may I suggest checking it out here.
For this edition,
I’ll be putting the normal thrust of my column (battling it out on the GP/PTQ
circuit) on hold to do something a little different. I’m going to do my part to
help promote the upcoming Front Range Magic Team
Challenge, basically one of the most exciting events ever to happen to
What’s my angle?
It’s a unique one. Somehow I’ve been lucky enough to be chosen to be on Team
Denver, and let me first say that it’s a HUGE honor, and that it’s a humbling
feeling. I won’t be spending any time trying to justify my selection based on
pure play skill or consistent high finishes. I’m a decent player who spends a
large amount of time testing, theorizing, and following constructed formats
very closely. I’m the quintessential example of the player who tries to outwork
and out-plan the competition, focusing on creating the biggest edge on deck
possible, while examining my technical play with a fine-toothed comb so
mistakes are weeded out and eliminated. According to the team captain, I’m “due
for something.” You better believe it.
And who is this
person who would have such faith? Ladies and gentlemen, I give you your Denver
Team captain, GP Denver Top 8 competitor, Kyle Bungaard. The friendliest Viking
I’ve ever met, he has a sharp wit and a big hearty laugh that warms entire
rooms. This article will attempt to shed some light on the man and the magic
player as we talk about the Challenge, the
Your
Team Denver
Gabriel Z. Willmon: We had to find a replacement for Mr.Trojan as
he is unable to attend due to prior commitments. Jeff Kokx suggested Gabriel
(who actually goes by Zac) to Kyle while we were testing at Enchanted Grounds.
Adding a former gravy-trained player who’s getting back into the game seems
very good. The word is he’s an exceptionally talented player who stays current
with standard and the state of magic in general.
Shane Williams: Kyle sees a lot of value in having the opposing
viewpoint of a player like Shane. Kyle prefers the reactive stance of control,
and Shane is his fundamental opposite, posing the questions to Kyle’s answers.
Or to put it another way, Shane has been known to play mountains…
And then there’s yours truly.
I think we have a great team personally. I like our chances.
Chances for what you ask? To win this sucker of course.
The
Faces of the Enemy
Kyle
confesses he hasn’t had a chance to examine just exactly who all the players
are on the all the teams, so we spent some time going over them team by team.
Despite us simply having no idea who a couple of the people are (wonder if
anybody experiences that when looking at the
Something Kyle is
very sure of is the appointment of the captains. He thinks there’s no question
the people who are captains are the obvious choices in their regions, and he
has a large degree of respect for each of them and their accomplishments. I
claim exception in one case, as I’m not familiar with Frank Bowker at all, so
apologies for my ignorance, Frank. Mayhaps we’ll be paired and get to battle,
and add to the rivalry our respective cities have.
Speaking of
which, I find it interesting that perhaps
Standard
in Flux
I found
out that Kyle has very different opinions on what the last 2 sets have
contributed to Standard. He finds Shards itself to be a pretty poor constructed
set, and it’s hard to disagree with him. After you count silly seven-mana
sorceries, cards that give you two dragons instead of one, and Planeswalkers,
you’re hard pressed to find many more tournament level rares. There’s a handful
of playable commons and uncommons, maybe ten or twelve at the most. Yes, this
is just the competitive, spike mentality but I think it’s appropriate
considering the scope of this tournament. Percentage-wise you could say that
only a tiny portion of Shards of Alara has impacted tournament level magic.
This seems to agree with Kyle when you consider the size of a block-opening big
set.
Conversely
Conflux has had far greater impact in his opinion, both in terms of pure
numbers of (possibly) playable cards and those defining cards that cause the
format to shift around them. Conflux has added 2 bona fide constructed bombs,
and they’re not even rares. And if you take a minute to run through the
spoiler, potential tournament staples pop out all over the place, at all
rarities.
He stressed
another key point: by essentially providing almost every archetype in standard
some kind of upgrade EXCEPT faeries, they’ve helped bring back some balance to
the Force so to speak, and we live in a Standard that is more hostile for the
Fae now than it has ever been. Thank God. I mean … really.
Jam
Diesel’s guide on how to draft ALA/ALA/CON:
Step 1: Force Esper.
Step 2: Continue to force
Esper.
Step 3: I mean really force
it.
Step 4: Splash for Grixis too
late to get enough good removal.
Step 5: Lose to big fat Naya
decks.
I remember
reading somewhere in the
We shifted to a more general discussion
regarding limited, and those lessons taught by battling with forty card decks.
Things like how to block correctly, not just throwing your men in front of your
opponents men; or how to evaluate cards, or how to mulligan. Things that are
crucial but very basic, and remind us of our fundamentals. For Kyle, it was
using the stack. He credits his limited experience with teaching him to evolve
his understanding of it. He related a cool story from Grand Prix Denver, where
he faced Owen Turtenwald in the last round of the Swiss for a spot in the top
8. In a crucial combat step late in the match, Owen was bashing with a Demigod
into Kyle’s Puppeteer Clique. Kyle chumps it (they were both low on life I
believe), with the intent to nameless inversion the Demigod so it would die
with his Clique, only to miss his chance by mistakenly allowing damage to
resolve, sending the dying Clique headlong into his yard while the demigod was
still in play. But even after the mistake he had the presence of mind to
realize that his friend the stack would grant him a second chance to capitalize
on his original plan. Allowing persist to go on the stack, he blasted the
Demigod with the inversion, killing it dead. Persist resolved and the Clique
returned to play, bringing a large friend with it. He untapped and killed Owen,
who was at seven and had nothing to block with. Nice recovery, cap.
Remove
Target Player From the Game
I
discovered that like me, Kyle had stepped away from the game multiple times for
various reasons. He said he has a tendency to drive at a constructed format
with single-minded focus, which consumes a lot of energy and time, and after a
while you have to let up. You’ve probably heard the expression ‘no one ever
really quits Magic,’ and I’m inclined to believe that really is true. For me it
was rather unfortunate timing because it was during block season last summer
and I didn’t attend our Grand Prix, which I had been excited about for months
and months. I had burned myself out trying to beat a certain dominating
archetype, and I was left without the fire needed to wade into a battle of such
proportions. The fire has returned to me however, and burns brighter than ever.
From what I
gathered, it has for Kyle as well.
He started
playing around Ice Age, took a break around Odyssey and another around
Kamigawa. It was Planar Chaos when he came back the last time, and something
had changed from all the other stints. For a long while he was strictly a
casual player, but then he started drafting (see!?!), and his outlook changed
dramatically. As his understanding of the game became more sophisticated, his
desire to win increased alongside it. It seems like the captaincy of the
A Call
To Arms
I want to end
things with some of my thoughts on the Challenge and FrontRangeMagic in general. If
you’re reading this or anything else on this site for that matter, or speaking
up in the forums, then I want you to know that you have my thanks. Why does
that matter? Because for me and all the other people working passionately to
see this site continue to grow, it means you’re getting involved. Tuning in,
checking it out, actively being a part of your community. This is the future of
Colorado Magic, and if you’ve joined us then you’re saying that you want to be
a part of that future. When that happens, the community benefits. What does
this future look like? The Team Challenge gives us a glimpse…
What’s every
single Magic player’s response going to be when you ask them, at the end of the
day, why they play this game? That’s obvious. Because it’s so much freaking,
god-blasted fun, that’s why. There’s a whole host of reasons why it’s good to
BE a magic player (a subject I hope to cover in future articles!), but the game’s
the thing, the FIRST thing. We’re gamers, that’s what we do, and we have the
best game in town (and most of us even have pretty healthy, robust lives away
from it). That’s what the Challenge is. That’s the reason it exists. Because
the idea is simply THAT much fun.
And without an ever-growing
network of magic players who care, the Challenge would lose its relevance.
We’re not playing for Pro Tour
invitations, plane tickets, pro points, or even boxes of cards. We’re playing for
fun. And pride. And yes, for money and trophies, but admit it, if there wasn’t
money and trophies you’d still play. How do you pass up the chance to have a
huge regional team battle with most of the best players in the area just for
the sheer glory of it?
What is best in life?
To crush your enemies.
To see them driven before you.
To hear the lamentation of
their women.
It’s time to get down…
Thanks for taking the time to read, and if you would like to
respond I’d love to hear from you in the forums.
- JD, Team Denver
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